In this weekly tutorial we'll cover the whole process of creation of a little fantastic scene: some kind of magic mineral. Model it, add complex materials to it, render it... and then dive into the compositor to create our final scene and some quick tricks about noise reduction techniques to get our renders cleaner. Enjoy!
Here you have a little compilation of videotutorials that will help you the basics of taking your real footage, track the camera motion and integrate 3D objects on it :D It's all about 3 tutorials: 1. Generating an image sequence from your video using Blender. 2. Tracking the camera motion in your footage. 3. Compositing and integration of 3D elements into the real video.
I hope you like it!
Recently, a technique for using displacement & UVs to "sculpt" surfaces and generate highly detailed models was shared on the blenderartists forums. I couldn't resist to give it a try and create a tutorial using it for something cool. And here it is! An Alien Spaceship! Modelling, baking and using displacements, adding materials, lights... and some lovely compositing. Go ahead and create your own spaceship! :D
This time, I decided to go ahead and dive into a complete project creation, from the modeling to the final render in Cycles. On this video you'll learn some modeling tricks, and how to create simple, and not so simple node materials in the Cycles render engine. Enjoy!
This tutorial takes you through the entire process of the creation of a hologram projector, and the hologram itself, including commented (english and spanish) videos from every step: concept, modelling, materials, animation, rig, compositing, lighting... Watch the trailer!!