009.1 - Using Shape Keys for Versioning

In the previous video we talked about how to use instances to create different versions out of a model, and be able to experiment until we like the result.

This time we'll do the same, but using Shape Keys, commonly used for facial expressions and such, but useful for a lot more things.

By the end of the video, I'll explain several ways of applying the shape key to your model when you decide that you're done with it.

I hope you like it, and stay tuned for the next video, where I'll talk about the pros and cons of these two methods, so you are aware of the limitations and can work around them.