Displacement & UVs Sculpt

Hi, everyone! This time... something more practical to get a cool result :D Alien Spaceship! The technique was shared on the blenderartists.org forums recently, and I couldn't resist giving it a try and create a tutorial on how to use it. Here is the resulting tutorial... what are you waiting for? :D Enjoy!

Watch on YouTube

And that's it! Visit the www.blenderartists.org thread here: Blenderartists Displace and UVs Sculpting thread

Here is the link to the post with the 32bits displacement texture from Michalis used in this tutorial: LINK

In this tutorial you'll learn:
- How to bake and use displacement maps.
- Using UVs to displace the surface.
- Adding materials and lights.
- Get into the compositor to create some mist and lens flare effects :)

See you!




Can you do a tutorial for low poly character creation ? Nice tutorial by the way .

Hi, kloowww :) I have something about that subject in mind, but currently I haven't free time enough to do something that extensive :P


Grande amigo, grande. Sigo empapándome de cada minuto de tus tutoriales...

Gracias, Richisan! :D Me alegro de que te gusten :)

Oliver, I have watched several of your tutorials. They are excellent. You are a great teacher, and fun to listen to and follow along with. Here is my effort, based on your Displacement & UVs Sculpt tutorial: http://www.youtube.com/watch?v=b9eWrVhqdo8 Thank you so much for these! Cheers, Matt
Great tutorial: I have been reviewing the thread, but your tutorial is a really great way to come up to speed quickly. Great content and delivery

Thanks, rcgauer! Glad you liked it! :D

Awesome tutorial! Thank you :) Here's my result https://sphotos-b.xx.fbcdn.net/hphotos-prn1/857244_10151453501156170_137...

Thanks! Nice result, I find it very similar to the tutorial result :D

Hello. This is so useful for so many things. :) I just used this to give surface to my logo. It looks cool now, but I have a problem and do not know how to go about it. I need some tips... ...I want to add emitting lights into my surface, kind of like you did with your "UVs & Textures" tutorial - where you made the eyes and other textured parts of a character ( I think it was your Death Knight ) ...you made them glow ( emitting light ) My problem is that I managed to kind of do this by opening my displacement-texture in Photoshop. Painting over it, where I want light - save only the painted stuff as a new texture. And then made a texture-layer at the texturepanel for my material, lay this new texture on top, and set it up for emitting light. BUT... this way i get light everytime I use that part of the displacement texture. I hope you understand. :) You know the way you showed us getting not repeating patterns when we set up the displacement-texture. I did that and got an amazing looking thing. However, now my UVs are overlapping all over the place. So if I put an texture on top of that, it uses the same UVs - and that way the light is lighting all over. I wonder if there is possible to have 2 materials at the same time for an object? And that they can have different UVs? Because then I can place the lighting where I want on the model. Anyhow, this was my problem. Perhaps you have a much better way for getting some parts of the big spaceship having lights. I would LOVE if you could give me/us some tips on that. I'm making some kind of electronic looking thing with the displacement map. A machine-looking thing, and I would like to have lights in some parts. Like between seams or electric conduits that runs through my model. I also would like that light to be able to light on other surfaces, like an other plane, like a floor or wall. Thanks, for great tutorials. You are a great teacher. :)