Blendtuts Tutorials

Here you’ll find all kind of tutorials about Blender. Click on one of the blendtuts badges for filtering tutorials by difficulty.
Green (Beginner), Orange (Medium) and Red (Expert).

  • Animation Basics

    A long time ago, I promissed this tutorial that a lot of people was expecting. Finally it's here! The basics about animation in Blender. We'll talk about inserting keyframes, and how to control them with the Dopesheet. Also, how to set the interpolations accurately by using the Graph Editor to control the animation curves! At the end of the tutorial, we animate a bouncing ball, to see a practical exercise applying the techniques learnt on the tutorial itself. Enjoy!

  • Bmesh Introduction

    Bmesh is the Blender's new modeling system. It's core feature is n-gons support, which allows us to use polygons with more than 4 sides. In this introduction tutorial we'll talk a little about Bmesh, it's benefits, and see the new tools that take advantage of the n-gons for now: the new knife tool, dissolve, inset... and finally, we'll take a look to Mesh Lint, an add-on that checks our mesh and spots triangles, n-gons and errors for us, so we're able to solve them, and deliver a techinically perfect topology in the final model :)

  • Cycles Introduction

    Cycles is the brand new render engine in Blender. It's a physically realistic and unbiased render engine, and it comes with a set of new features, like a new material system and options. In this tutorial, we'll make an introduction to it, going throgh things like setting it up, lighting and adding materials to a scene, a simple material created using nodes, depth of field...

  • Cameras & Navigation

    From user preferences parameters to hotkeys, a lot of things have impact in how we navigate through the 3D Scene. Blender puts at our disposal great tools for navigation and camera positioning. This tutorial will guide you and explain how all that works, and how to control it. Hope you like it!

  • Normal Maps & Baking Textures

    Normal Maps store information about light direction, allowing our simple model to look as detailed as if it had millions of polygons. In this tutorial we'll explain how this maps work, how they are projected, and how to bake them and see them on the 3DView. Then we'll take a look at how we can bake more types of textures, as an example we'll bake the Ambient Oclussion from a high resolution mesh. This technique is very useful for videogames, in which our polycounts are limited, and this way we can display much more detail than real polygons!

  • How to use Quick Projection

    Sometimes is difficult to paint textures in blender, as well as in photoshop/gimp, without a 3d reference. This times are when this tool comes very handy! Quick Projection allows you take a screenshot, open it in you image editor software, paint over it, and project it back into blender! This feature makes the process easier and it's pretty automated (that's why it's called quick hehe). 

  • Texture Painting in Blender!

    Everyone knows that Blender can be used for modeling and animating in 3D. But it can actually do much more things. One of them is painting textures right over your 3D models, and you'll learn how to do it in this tutorial. Of course you can paint textures into Blender, but even if you prefer to do it using 2D painting softwares, this feature can be an invaluable help. You can place details on your 3d model, and use that painting as a reference... or even for correcting seams on your final textures. What you use it for is up to you! :D

  • Remaking topology (Retopo)

    When we sculpt an object, is easier to increase the mesh resolution, and only care about shapes. That's why retopo exists, it's a technique that allows us to take that sculpted object, and "recreate" it with the desired topology, once we already have the shapes. On this tutorial, we'll see how to do it.

  • How to use Grease Pencil

    Grease Pencil can be very useful for making annotations and references, sketching them right onto the 3DView. If you don't know it yet... you'll discover a great tool with some interesting posibilities, like 2d animation over the view point, for using it as a reference and start moving your character!

  • Creating a Spider Web (Part 3)

    We already have the model, the simulation and particles. We just need to go ahead, and add materials, background and make the final render. We'll also use a little compositing for simulating depth of field... and press f12!!

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