Creating a Spider Web (Part 2)
Hello!! I'm finally here with the second part of this tutorial!
I solved the issues with the combination of solidify and mesh deform modifiers :) This time we'll see how to take our spider web, simulate it with cloth effects, and add some water drips to it using particles. I hope you like it... and thanks to all of you who have helped me solving the issue when I published it on the blog section, you rock!! :D
Something that I want to talk about... is the mesh deform modifier. The more you increase the precission, the more time it will take blender to bind the deformed and the deformer meshes. Binding is a process that blender must do for calculating which vertices on the deformer mesh deform the vertices of the deformed one. This modifier is extensively in use for characters, for example, because you can have a character with a very detailed model, and deform it in a relatively easy way using a lowpoly mesh with mesh deform.
In the third part, we'll finish the project: adding materials, lighting, background and a little compositing. On the other hand, I keep working on the hologram tutorial, and soon I'll publish a "preview" video with finnished parts of the project :D